AI Insights · Timothy · October 2024
Top 5 io Games Performance in Saudi Arabia Q3 2024
Explore the performance of the top 5 io games on a unified platform in Saudi Arabia during the third quarter of 2024, with insights on weekly downloads, revenue, and active users.
In the third quarter of 2024, the top 5 io games on a unified platform in Saudi Arabia showcased varied performance metrics. These insights, sourced from Sensor Tower, provide a snapshot of each game's market presence.
Snake.io - Fun Online Snake from Kooapps maintained a consistent revenue stream, averaging around $150 per week. Downloads began at over 52K weekly but gradually decreased to about 32K by the end of September. Despite this, its active user base remained strong, starting at 551K and ending the quarter at 478K.
Paper.io 2 by Voodoo saw a notable decline in revenue, beginning the quarter at $191 and dropping to $157 by September's end. Downloads followed a similar trend, starting at 49K and dipping to 33K. However, it observed a resurgence in active users, climbing from 183K to 157K by the quarter's close.
Snake Clash! from Supercent, Inc. experienced fluctuating revenue, peaking at $191 in the final week of September. Initially, downloads were around 29K but decreased to 13K by the end of the quarter. The game saw a slight increase in active users, reaching 191K at its peak.
Hole.io, another offering from Voodoo, showed a modest revenue range, concluding the quarter at $80. Downloads slightly improved from 42K to 25K by September's end, while active users exhibited a steady climb, ending at 124K.
Lastly, WormsZone.io - Hungry Snake by Azur Interactive Games Limited had a stable revenue, averaging $70 weekly. Weekly downloads began at 15K, declining to 5.9K. Active users decreased from 98K to 58K throughout the quarter.
For more detailed insights and data, visit Sensor Tower's platform.